package lyx.game.utils
{
	/**
	 * GameState类是表示程序所处状态的常量类
	 */
	public class GameState
	{
		/**
		 * 游戏开始(开始前)
		 */
		static public const GAME_START:int = 0;
		/**
		 * 游戏中
		 */
		static public const GAME_RUNNING:int = 1;
		/**
		 * 游戏暂停 
		 */
		static public const GAME_PAUSE:int = 2;
		/**
		 * 游戏结束
		 */
		static public const GAME_OVER:int = 3;
	}
}